Useful for |
Combo |
Effect |
Submitted by |
| M |
Standoff followed by Rapid Fire |
Cancel the oncoming attacks, and then smoke 'em with your marines. (Useful against aliens) |
Hells Minion |
| A |
Where There's One plus any Hybrid |
Make 2 Hybrids for the price of one. |
Sam |
| P |
Sharpeye with Laser Sight and Scattergun (21 Honour) |
+3 bonus to Hit |
  |
| M |
Sgt. Bass and Cpl. Brown or Pvt. Hudson armed with the Shotgun or Flame Thrower |
Almost certain death to Aliens |
Joey |
A / P (better for A) |
Adapt and Overcome (on a good roll) plus Face Hugger Attack |
Kills marines fast - could be deadly against a Predator |
Tim |
| * |
It was a Bad Call followed by Malfunction |
Make a character unlucky then damge an Item (permanently!) |
  |
| * |
Battlefield Chaos then Dire straights |
If you don't want them rotating this turn, this'll stop them. |
Jason Klipich |
| * |
At the limit plus Heat of Battle plus Committed Posture |
You get stronger as your opponent gets weaker. |
  |
| M |
Adapt and Overcome (on a good roll) then Calculated Risk |
Make sure of a good result, then hit 'em hard! |
  |
| A |
Close Quarters plus Takedown Strike |
Separate a Marine from the rest of his squad then make sure he dies! |
  |
| A |
Death from Above plus From Behind |
Ouch! - That's gotta hurt! (especially if it's a Warrior Queen!) |
  |
| P |
Sharpeye with Plasma Caster and Self-destruct,
Good Shot, Kill and Kill Again and Activate Self Destruct in hand |
Take out the marines at plus 4 to hit and if they kill you make
sure you take them with you |
Jack of all Trades |
| P |
On the Docking Bay have Eat Vacuum and March
of Time |
They can't get out because they get sucked out into
space or blown to bits. |
Jack of all Trades |
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